SRIRAJ KATKURI

Technical Game Designer & Gameplay Programmer

C++ | Blueprints | Gameplay Systems programmer | Level Designer | Game Designer

I design, develop, and deploy complete gameplay systems using Blueprints and C++. I handle core gameplay logic, gameplay mechanics, lighting, setting up environments, and cinematics to build production-ready games from the ground up.

GAME PROJECTS

Puzzle game that challenges the players and also gives the players the best player experience.

THE FORBIDDEN TOMB

A simple 2D platformer where you run, jump, and stomp enemies while trying to reach the end goal.

TOWER CLIMBER

A minimal game created primarily to showcase a clean, polished, and well-designed main menu UI, with simple gameplay included to support the overall user-experience focus.

DON’T DIE

SYSTEM DESIGN

Puzzle game that challenges the players and also gives the players the best player experience.

JETPACK SYSTEM

Puzzle game that challenges the players and also gives the players the best player experience.

SCANNER AND CRAFTING SYSTEM

CINEMATICS